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I've been wondering...

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Post by EliteHunter39 Thu Feb 20, 2014 12:20 pm

Since the game is supposed to be as realistic as possible, will you be adding museums where in they've been looted but you can still get a few special things in there? Like let's say WWII era weapons that are somewhat usable?
Like a type 99 or maybe a bayonet?
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Post by FiresRiot Thu Feb 20, 2014 3:22 pm



Interesting. We have considered adding in older weapons (in future builds) that still function however we have not thought about them being looted from Museums. Although modern weapons would be much more practical in terms of power and Capacity, a weapon is still a weapon. crossLaugh 

Thank you for the suggestion !! Content 

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Post by IceNoodleBowl Thu Feb 20, 2014 3:29 pm

Elite,

While we try our best to have many interesting things from Museums to setting up shop at KFCs - and I am working on chicken hunting, cooking right now..., it will probably take a few months until we see such content.

Right now, we are really trying to get all the core infrastructure straight so that we have a highly modifiable game. Priority dictates that we work on having a solid game core before adding content for this very reason.
Content

Nonetheless, I think your idea is quite well received and will probably consider having a museum to provide items from old times. Sad thing is that the museum will be based on the Metropolitan Museum which will take us couple days just to model the building - it is a huge building
HappyRun

FYI, I've always wanted to have a lame excuse to have swords in this game.

 evilplot
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Post by EliteHunter39 Fri Feb 21, 2014 8:50 am

well it is a lame excuse after all.
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Post by IceNoodleBowl Fri Feb 21, 2014 10:24 am

It would also be a good excuse to have cultural items from other areas too.
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Post by EliteHunter39 Sat Feb 22, 2014 6:37 am

I have another question though, let's say there's this museum that has an antique vehicles, and there's an option to tow it to your safe house and rig it to accept modern gas/diesel, will we be able to ride the antique vehicles?
Because I think some old cars have the ability to continue working for a short time when submerged in water..

And Ice, I guess that means you might add samurai armor and a katana to complete the image then. laugh laugh laugh


Last edited by EliteHunter39 on Sat Feb 22, 2014 6:37 am; edited 1 time in total (Reason for editing : Grammar)
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Post by FiresRiot Sat Feb 22, 2014 7:20 am


It would still be amazing to have the leisure of collecting classic cars in a post apocalyptic world. Towing the cars to the safe house then changing to a compatible engine. laugh A lot of time and resources! It's crazy enough to work laugh haha thank you for the idea.

Samurai Armour, the Last Samurai was us not Tommy xD

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Post by EliteHunter39 Sat Feb 22, 2014 9:48 am

Er I have another question.. ( Sorry I'm brimming with ideas..)
If the world is post apocalyptic after the nuclear apocalypse, wouldn't that mean that some of the vehicles would be irradiated with rads and when you get close you start getting radiation sickness?
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Post by IceNoodleBowl Sat Feb 22, 2014 6:07 pm

EliteHunter39 wrote:I have another question though, let's say there's this museum that has an antique vehicles, and there's an option to tow it to your safe house and rig it to accept modern gas/diesel, will we be able to ride the antique vehicles?
Because I think some old cars have the ability to continue working for a short time when submerged in water..

Well, we try not to have in game short cuts and make everything as real as possible. So if we ever get to the museum part and to the vintage vehicles, it will require player to have a functional car, towing device and so on. You would practically have to link the cars up and tow it - all physics involved. So yep. That would be cool.
 Content 


EliteHunter39 wrote:Er I have another question.. ( Sorry I'm brimming with ideas..)
If the world is post apocalyptic after the nuclear apocalypse, wouldn't that mean that some of the vehicles would be irradiated with rads and when you get close you start getting radiation sickness?

Yep. While radiation poisoning is really used to restrict world space, we will eventually implement it to items. Currently, you can get radiation poisoning around the lake, and around the extreme ends of the world map. We will also have anti-rad medicine and suits in the later builds.

 Blanket Sushi Cinnab
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Post by EliteHunter39 Sun Feb 23, 2014 1:15 am

And wouldn't there be military personnel left over in bunkers?
And I'm wondering if they're hostile,friendly or just neutral..
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Post by FiresRiot Sun Feb 23, 2014 7:31 am


That's the beauty about Green Page, you will never really know until you try it. The bunkers could be empty for filled with Soldiers eager to help you. However in a different scenario they could not be so friendly.

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Post by EliteHunter39 Sun Feb 23, 2014 10:47 am

Will you be adding like let's say.. Space centers or research institutes where you can find some cool things like let's say a BigDog Robot that you can add your equipment to and ride on it, or maybe even collect Space suits..

( Sorry I'm really getting out of the realism topic am I?)
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Post by Iosif Mon Feb 24, 2014 5:56 am

You did with the BigDog Robot that you can ride on.
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Post by FiresRiot Mon Feb 24, 2014 7:29 pm



You are referring to this little guy here yes? laugh
This would have to discussed in-depth among the devs. Take into account would this be still left behind? It is a highly valuable resource, rare even among military personal. Would it still be functional? Power and parts wise. Though if it débuts as an addition it would be very costly and rare item! SmileTwo SmileTwo 
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Post by Iosif Mon Feb 24, 2014 10:39 pm

Well, since the apocalypse in Green Page happened due to a nuclear war, it is highly likely that both direct and indirect EMP attacks happened (EMP waves are a secondary effect in nuclear explosions. A stratospheric nuclear explosion is effectively a huge EMP attack), so it's also highly unlikely that a robot is in working condition, or anything electrical for that matter.
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Post by EliteHunter39 Tue Feb 25, 2014 2:05 am

True, but let's say your occupation before in-game was a robotics specialist,engineer or anything, wouldn't that mean you would be able to construct something like it?
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Post by Iosif Tue Feb 25, 2014 6:00 am

You need an entire team of engineers just to get the needed electricity for the building process and that's if the team could find and repair a generator or an electrical station (doubt the team of engineers would want to build an electric central from scratch).
One person could try to build the robot by hand, but who knows how long it would take to make a decent sized one, not alone how fragile with the lack of heavy industry robots to do the hard work.
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Post by EliteHunter39 Tue Feb 25, 2014 11:27 am

I have another question ( this is not related to robotics but rather to the side of economy ), there are many many many destroyed facilities including banks and factories, and let's say you meet a group of traders, What system/currency are you going to use when you want to buy/sell/trade something to/from the traders? Are you going for the barter system? Or keep the dollar currency in-game?
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Post by IceNoodleBowl Tue Feb 25, 2014 2:06 pm

good point. Plus, if it did survive the whole blast, then it probably is locked away hidden from public access anyway. I mean, this is high end military science project.
 Hero Surprised 
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Post by EliteHunter39 Tue Feb 25, 2014 2:08 pm

So you still have yet to figure out the currency system and the trading system?
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Post by IceNoodleBowl Tue Feb 25, 2014 3:30 pm

Sorry about the previous post, it was meant for the other post. Nonetheless, we initially wanted to have an e-currency system with the background story that a new fictional city Ventus, runs the system. While the idea was never really wildly rejected or welcomed, we haven't really had the time to figure out what exactly we should do.

One thing I can tell you right now is that in GP, you can definitely trade without currency. Each item has its value figured out with market demand/supply and price elasticity in mind. We will probably add in trading skills into play so that at times, you or the NPC will be ripped off.
 Shrug 

Going back to the currecy/trading system, feel free to throw some ideas at us and start a discussion. Given that it is good, there is a damn good chance we will employ it since our current system isn't ground breaking. We are really trying to finish the infrastructures of the whole game engine right now so we do have some time.
 laugh laugh laugh 
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Post by Iosif Tue Feb 25, 2014 4:59 pm

Bullets. Bottle caps. God damn all the good ones have already been used by other famous post-apocalyptic games.
How about preserved bacon? God damn I'd give a rifle for some bacon.
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Post by IceNoodleBowl Tue Feb 25, 2014 11:56 pm

Its 2am now and I've got to have bacon after reading this. Glad I don't have to give up my rifle...

 hmm hmm hmm
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Post by EliteHunter39 Thu Feb 27, 2014 9:29 am

How about a material that has been formed by nuclear exposure but the radiation of it has faded already?
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Post by Iosif Thu Feb 27, 2014 8:33 pm

A material formed by nuclear exposure would lose it's radiation in tens of thousands of years.
Shrug 
I still vote for BACON.
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